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Old Aug 21, 2010, 09:27 AM // 09:27   #61
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Originally Posted by Terrible Surgeon View Post
This is not a thread about creating a mid-level pvp. This is a thread discussing the removal of syncers from what is supposed to be a low level learning arena.

I never advocated bringing TA back. In fact, if you read the thread, i said it will not happen. TA was glad points, TA was deleted, the glad track should have been frozen at that point...could Anet not see that RA would become the breeding ground for exploitation to gain glad points?
I'm saying create a mid level because that would remove most of the syncers from ra

yea you didnt, but some people were
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Old Aug 21, 2010, 09:34 AM // 09:34   #62
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It's funny how you are a QQing a**hole if you got an opinion or something to say about a matter in a none positive way.

Oh and they might be banning when they are done working on a way to catch them. Syncing is match manipulation. But for now...

Either way, I think RA should stand. As I don't really play it alot, but I get your consern. Cause every time I DO PLAY RA I quit after a few matches, cause I'm either dishonorable from the resigning/leaving or so upset I never get a decent group. Yeah it's a newbie place and they are all new, and that's cool, makes it fun to see what people are running, but I dunno, I never win enough to get more than 1 point. Now I got 7 glad points. Woohoo me xD

I would wish to make the title thought, I wish they got TA back, and that I would actually be accepted into a group :3
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Old Aug 21, 2010, 09:34 AM // 09:34   #63
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What I've never understood is the fact that the queue resets when you cancel and enter at 3~1 or so. Surely in a queue when you cancel, you go to the back of it, not pushed to the front?

There have been more times I've not found a team without canceling than doing so. That's what's wrong.
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Old Aug 21, 2010, 09:36 AM // 09:36   #64
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Originally Posted by Eluvatar View Post
I'm saying create a mid level because that would remove most of the syncers from ra

yea you didnt, but some people were
You talk about making a mid level pvp arena.....RA IS AS LOW AS PVP SHOULD GO!!!
The mid-level is the codex arena....but i guess u overlooked that.

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Originally Posted by HigherMinion View Post
What I've never understood is the fact that the queue resets when you cancel and enter at 3~1 or so. Surely in a queue when you cancel, you go to the back of it, not pushed to the front?

There have been more times I've not found a team without canceling than doing so. That's what's wrong.
You have the right idea. A good queue would do this. At this point in time however when sycers cancel and re-enter they are just centering the team. It makes it more likely they will be in a group together.

Last edited by Terrible Surgeon; Aug 21, 2010 at 09:48 AM // 09:48..
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Old Aug 21, 2010, 11:29 AM // 11:29   #65
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Half of the 4th page of this thread is raging over others' comments. Not productive at all. Whoever started it doesnt matter, you dont need to continue IMO.

I already put in my opinion on the matter, but i would like to point out the futility of deleting RA.

If it is deleted, the glad rank is frozen automaticaly becouse there is no other gladiator arena to my knowledge (what title is codex supposed to be linked to? why having another title for that anyway?). And it should be enough to freeze the title on its own i think, or delete it even from the GWAMM track so it doesnt screw up people's plans much.

If another arena comes in the place of the removed RA it needs new maps to seriusly call it other than "post-change RA", and it would be futile. Its not RA that needs to be changed/removed, but the reason or the means to exploit a weakness in the system.

Another way to deal with meaningless titles is making them ridiculusly easy to advance in. Earning 1 glad point after every victory plus the original +1 at every five cons wins is such a way. Or remove the cons win reward entirely, or have it simply a + 500 Balth.

Syncing is sadly necessary nowadays (mostly becouse of syncers) to reach 5 cons wins. Maybe if the glad points are reachable by normal ways, syncing gets less use. I cant imagine a normal human being prefer cheating when he can reach the same goal by having fun in the normal way. I very well may be naive beliving that...
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Old Aug 21, 2010, 11:46 AM // 11:46   #66
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I don't generally have a problem with syncers. They can fail just as much as a random team.
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Old Aug 21, 2010, 01:23 PM // 13:23   #67
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Quote:
Originally Posted by Nekodesu View Post
It's funny how you are a QQing a**hole if you got an opinion or something to say about a matter in a none positive way.
I think that says it best.

Keep your comments constructive, please. I don't appreciate having to run clean-up on threads or ideas that I feel could go somewhere.
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Old Aug 21, 2010, 04:10 PM // 16:10   #68
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Originally Posted by Terrible Surgeon View Post
Point noted, however totally off topic.
All GW PvP is in the same ship. You remove/change/balance one, and affect the others.
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Old Aug 21, 2010, 04:24 PM // 16:24   #69
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Its the requiring of 5 wins in a row for one point that cause people to do it.

Get rid of that I bet it will ok. Still be some. But it would be a lot better then it is now.

You put a crazy reward system in place that is mostly luck and what do you expect. People even cheat in Vegas.
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Old Aug 21, 2010, 06:27 PM // 18:27   #70
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I dont really play RA, but in my mind removing arenas like this is stopping support for the game, and i supported gw buy waisting over $200 like most people and then some, and much of my time, and then i see stuff like removing hero battles (i'm not saying it did or didn't need to be removed) and TA, and now people talking about removing RA. Just saying if gw is going to stop supporting me, i'm going to stop supporting it. Like many players are already doing. Good luck guild wars 2
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Old Aug 21, 2010, 07:22 PM // 19:22   #71
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Originally Posted by SpiritThief View Post
Its the requiring of 5 wins in a row for one point that cause people to do it.

Get rid of that I bet it will ok. Still be some. But it would be a lot better then it is now.

You put a crazy reward system in place that is mostly luck and what do you expect. People even cheat in Vegas.
I'm wondering, now a single match counts as 0 points, and only the 5th, 10th, 15th etc. matches are worth some point, so the aim of obtaining points is seen as something rather difficult at least. Noone expects to obtain points right away when they click start battle, they only hope to get luck (not talking about synchers of course).

If you give 1 point every win, this would mean that every match counts as 1 whole point, and losing a match would be seen as something a lot worse, because every time you lose, you lose 1 whole point, while now you lose 0 points (if you aren't at the 5th, 10th, etc.).


I don't know if giving 1 point per win will decrease the amount of synchers/ragers in RA at all. Yes, making points will be a lot easier, but you know that people are greedy, they want all and they want it now, and even with this system you would gain a lot more points synching than not, simply because synching makes you win more often.

And i don't think that people would stop at rank 3 glad for the HoM (i see a lot of rank 5 or more around, a lot more than before the removal of TA, and i don't think they are all RA lovers), i think instead that after reaching rank 3 they would go on for leetness, so they would still need a way to grind points the faster they can (= synch).


I hope i'm wrong, because it's really sad..
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Old Aug 21, 2010, 08:04 PM // 20:04   #72
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It is sad. Here is my last idea: Make a NPC at the arena outpost, which have the following speech:

-I am here to make you pathetic morons feel like you accomplished something while all you did was syncing or worse, got lucky. If you accept my help, i will raise your gladiator title to the maximum, so you can feel the same emptyness in one click like you would after a days worth of mindless syncing here.

-(Player): Please max my gladiator title!

-Congratulations, your gladiator title is now maxed. Feel free to show off with it so that real players can laugh at you, sharing your joy over your great accomplishment.
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Old Aug 21, 2010, 08:27 PM // 20:27   #73
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Originally Posted by Lakdav View Post
It is sad. Here is my last idea: Make a NPC at the arena outpost, which have the following speech:

-I am here to make you pathetic morons feel like you accomplished something while all you did was syncing or worse, got lucky. If you accept my help, i will raise your gladiator title to the maximum, so you can feel the same emptyness in one click like you would after a days worth of mindless syncing here.

-(Player): Please max my gladiator title!

-Congratulations, your gladiator title is now maxed. Feel free to show off with it so that real players can laugh at you, sharing your joy over your great accomplishment.
so you wana delete the title? cause thats exactly what this is, not freezing it but removing the title so no one cares at all about it, what about people that played legit for their title? they might be pissed just a little.
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Old Aug 21, 2010, 08:54 PM // 20:54   #74
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Look, i know its depressing. I would be happy if there would only be normal players who earn their titles as it was intended, not by exploiting flaws in the system. I would be happy if all titles would mean something other than grinding and cheating. But if i see someone with a maxed out title that is commonly known to be exploited, i feel no respect for the player. Nobody does. A full black-dyed obsidian armored monk emotes a max Zaishen rank, you know it is the hard work of mindless farming and ZKeys trading, not a proof of skill.

Seriusly if some1 said to you that he got to the max rank of gladiator without ever using any exploit of the system (skillbugs included) would you belive him? Thats what cheaters do, they ruin the meaning of the title system. They make a mockery out of it. What i last commented is just coming clean.

As i said, it is sad that it has come to this.
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Old Aug 21, 2010, 09:23 PM // 21:23   #75
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I think that a complete removal of the title isn't needed. What's needed is to stop giving people the feeling that they have to play in the most efficient way possible (and that also their teammates have to do it) to raise their rank, in such a random format. A freezing of the title, or a merging it with the codex one should be sufficient imho.
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Old Aug 22, 2010, 01:44 AM // 01:44   #76
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This is why I stress establishing balance in RA. Randomization does not mean "balance" must be excluded. Given the way GW1 is built, RA is unbalanced. Establishing balance would mitigate "player anguish", provide better hope against syncers, and make competing in RA far more fun and competitive than it is now.

Fun vs Competitiveness: newcomers often cloak their lack of skill with "I play just for fun" or "Oh, I'm just testing a build... sorry". This approach crushes competitiveness, and losing isn't "fun" for the majority of players. If players made an effort to improve their build and usage, and raised their knowledge level every day, RA would be a much better arena to compete in.

Nuff sedd...?
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Old Aug 22, 2010, 03:19 AM // 03:19   #77
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Well i just figured out how to fix it, just remove the only getting 1 point per 5 wins and make you get a point per wins,THEN make it so after every match you are randomly put on another team, mb you will get the same guys, mb you will face them. Also I'd say increase the que to 1 minute and spend 15 secs before the zoning people just randomizing the people in.
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Old Aug 22, 2010, 08:27 AM // 08:27   #78
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Originally Posted by Shadowmoon View Post
Well i just figured out how to fix it, just remove the only getting 1 point per 5 wins and make you get a point per wins,THEN make it so after every match you are randomly put on another team, mb you will get the same guys, mb you will face them. Also I'd say increase the que to 1 minute and spend 15 secs before the zoning people just randomizing the people in.
Very nice suggestion here.

/Signed for this + lemming's one on radomizing.

@Sirius Bsns: you are right when you say that RA isn't competitive nor balanced, but IMHO it's the way it should be. Maybe the problem you are addressing isn't the fact that RA isn't balanced and competitive, but is the fact that we lack a real competitive and balanced 4v4 arena. People need a place where to play to have fun, to test builds and where to play if they are newbies = lacking skill, because nobody was born skilled, so nobody should blame someone because he isn't skilled, if he's playing casually in a random format (you should blame him if he introduces himself as a skilled person, say in a HA PUG, and then he turns out to be unable to play).
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Old Aug 22, 2010, 08:00 PM // 20:00   #79
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@Sirius Bsns: you are right when you say that RA isn't competitive nor balanced, but IMHO it's the way it should be. Maybe the problem you are addressing isn't the fact that RA isn't balanced and competitive, but is the fact that we lack a real competitive and balanced 4v4 arena. People need a place where to play to have fun, to test builds and where to play if they are newbies = lacking skill, because nobody was born skilled, so nobody should blame someone because he isn't skilled, if he's playing casually in a random format (you should blame him if he introduces himself as a skilled person, say in a HA PUG, and then he turns out to be unable to play).
If RA is left it as it is, players will simply continue suiciding, grieving [ resign-denying, report-abusing, running/stalling, etc.], etc.. Also, testing builds can be done in B.Temple. Players shouldn't use their teammates as their own little personal guinea pigs. Sure, newbies have to learn somehow and at some point, but RA should be able to provide balance so that players can build around this concept instead of keeping this imbalance and continue this ongoing pattern of "oh, well we don't have a monk so we're not getting very far *rushes in and dies*..." because realistically, having no monk means there's little chance at getting far. I'm not saying it isn't possible, it's just highly improbable. HA is just a bigger setting, and it's far more organized than RA. RA, however, should promote the concept of balance. Keeping the current state of imbalance gives benefits to syncers, and it's just unfruitful to roll an unbalanced team because it forces wasteful match-ups.
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Old Aug 22, 2010, 09:19 PM // 21:19   #80
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Originally Posted by Shadowmoon View Post
Well i just figured out how to fix it, just remove the only getting 1 point per 5 wins and make you get a point per wins,THEN make it so after every match you are randomly put on another team, mb you will get the same guys, mb you will face them. Also I'd say increase the que to 1 minute and spend 15 secs before the zoning people just randomizing the people in.
/agree on randomizing every match
this way it doesn't nerf syncers, but makes syncing pointless.

but 1 minute every match is too much imo
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